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UE2:SpawnPoint (U2XMP)

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U2XMP Object >> Actor >> NavigationPoint >> SpawnPoint

Contents

Package: 
U2
This class in other games:
RTNP, U1, UT

SpawnPoint.uc $Author: Mfox $ $Date: 12/16/02 10:29p $ $Revision: 27 $

[edit] Properties

[edit] Property group 'SpawnPoint'

[edit] bCollision

Type: bool

set to true if spawned actors should have collision on

[edit] bInheritVelocity

Type: bool

if true initial velocity is along direction SpewTrigger is aimed in

Default value: True

[edit] bSilentDecorationBounce

Type: bool


[edit] bSpewActors

Type: bool

actors will be given velocity etc.

[edit] bTumble

Type: bool

if true spawned actors tumble (random rotation while falling)

Default value: True

[edit] CreateSound

Type: Sound

if set, sound played "from" spawned actor when spawned

[edit] CreateSoundbNoOverride

Type: bool

parameter for CreateSound

[edit] CreateSoundPitch

Type: float

parameter for CreateSound

[edit] CreateSoundRadius

Type: float

parameter for CreateSound

[edit] CreateSoundSlot

Type: Actor.ESoundSlot

parameter for CreateSound

[edit] CreateSoundVolume

Type: float

parameter for CreateSound

[edit] DefaultProps

Type: DefaultT

Array size: 8


[edit] ItemCommandFileName

Type: string

script file to use

[edit] ItemCommandLabel

Type: string

label to start in the script file

[edit] ItemEvent

Type: name

if set spawned Actors' events set to this, otherwise factory's Tag used

[edit] ItemOrders

Type: name

orders to give spawnees

[edit] ItemPrototype

Type: class<Actor>

actor class for spawned items

[edit] ItemTag

Type: name

if set spawned Actors' tags set to this, otherwise factory's ItemTag used

[edit] ItemTeam

Type: int

obsolete? team number (overrides default for class)

[edit] MaxSpeed

Type: float

max initial speed

Default value: 512.0

[edit] MinSpeed

Type: float

min initial speed

Default value: 512.0

[edit] SpawnOffset

Type: Object.Vector

offset from SpawnPoint location where items are spawned

Default value:

Member Value
Z 16.0

[edit] SpewRotationSpread

Type: Object.Rotator

if bInheritVelocity is true, Roation is randomized by this about SpewTrigger's Rotation

[edit] Internal variables

[edit] Factory

Type: ActorFactory


[edit] Default values

Property Value
bDirectional True
bFindBase False
ConnectFlags CFL_Source
SoundVolume 128
Texture Texture'U2.I_SpawnPoint'

[edit] Enums

[edit] EPropertyType

PT_Default 
PT_Physics 
PT_Collision 
PT_bCollideActors 
PT_DrawType 

[edit] Structs

[edit] DefaultT

string Property 
string Value 
EPropertyType PropertyType 
Actor.EPhysics PhysicsValue 
float CollisionRadiusValue 
float CollisionHeightValue 
Actor.EDrawType DrawType 

[edit] Functions

[edit] Events

[edit] ModifyDefaultProperties

event ModifyDefaultProperties (Actor SpawningActor)

Overrides: Actor.ModifyDefaultProperties


[edit] Other instance functions

[edit] Create

function bool Create ()


[edit] DestroyAllSpawnees

function DestroyAllSpawnees ()


[edit] DumpInfo

function DumpInfo (Pawn P)


[edit] SetActorProps

function SetActorProps (Actor NewActor)


[edit] SetDefaultProps

function SetDefaultProps (Actor NewActor)


[edit] SetPawnProps

function SetPawnProps (Pawn P, PawnFactory PawnFactory)


[edit] SetProperty

function SetProperty (Actor TargetActor, DefaultT PropertyInfo)


[edit] SetSpewProps

function SetSpewProps (Actor A)