Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:EFFECT_CASTLE_LONGPASSAGE (UE2Runtime)
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| Object >> I3DL2Listener >> EFFECT_CASTLE_LONGPASSAGE |
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EFFECT_CASTLE_LONGPASSAGE
[edit] Default values
| Property | Value |
|---|---|
| DecayLFRatio | 0.31 |
| DecayTime | 3.42 |
| EchoDepth | 0.08 |
| EchoTime | 0.138 |
| EnvironmentDiffusion | 0.89 |
| EnvironmentSize | 8.3 |
| HFReference | 5168.6 |
| LFReference | 139.5 |
| Reflections | -200 |
| Reverb | -600 |
| ReverbDelay | 0.023 |
| RoomHF | -800 |
| RoomLF | -2000 |
