Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:EFFECT_CITY_STREETS (UE2Runtime)
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| Object >> I3DL2Listener >> EFFECT_CITY_STREETS |
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EFFECT_CITY_STREETS
[edit] Default values
| Property | Value |
|---|---|
| AirAbsorptionHF | 0.0 |
| DecayHFRatio | 1.12 |
| DecayLFRatio | 0.91 |
| DecayTime | 1.79 |
| EchoDepth | 0.2 |
| EnvironmentDiffusion | 0.78 |
| EnvironmentSize | 3.0 |
| Reflections | -1700 |
| ReflectionsDelay | 0.046 |
| Reverb | -2800 |
| ReverbDelay | 0.028 |
| Room | -1100 |
| RoomHF | -300 |
| RoomLF | -100 |
