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UE2:EFFECT_Dizzy (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> I3DL2Listener >> EFFECT_Dizzy |
Contents |
- Package:
- Gameplay
- This class in other games:
- U2, U2XMP, UE2Runtime, UT2003
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
EFFECT_Dizzy
[edit] Default values
| Property | Value |
|---|---|
| bDecayHFLimit | False |
| bDecayTimeScale | False |
| bReflectionsDelayScale | False |
| bReflectionsScale | False |
| bReverbDelayScale | False |
| bReverbScale | False |
| DecayHFRatio | 0.56 |
| DecayTime | 17.23 |
| EnvironmentDiffusion | 0.6 |
| EnvironmentSize | 1.8 |
| Reflections | -1713 |
| ReflectionsDelay | 0.02 |
| Reverb | -613 |
| ReverbDelay | 0.03 |
| RoomHF | -400 |
