Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:EFFECT_Drugged (UE2Runtime)
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| Object >> I3DL2Listener >> EFFECT_Drugged |
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EFFECT_Drugged
[edit] Default values
| Property | Value |
|---|---|
| DecayHFRatio | 1.39 |
| DecayTime | 8.39 |
| EnvironmentDiffusion | 0.5 |
| EnvironmentSize | 1.9 |
| Reflections | -115 |
| ReflectionsDelay | 0.0020 |
| Reverb | 985 |
| ReverbDelay | 0.03 |
| RoomHF | 0 |
