Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:EFFECT_PREFAB_PRACTISEROOM (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> I3DL2Listener >> EFFECT_PREFAB_PRACTISEROOM |
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
EFFECT_PREFAB_PRACTISEROOM
[edit] Default values
| Property | Value |
|---|---|
| AirAbsorptionHF | 0.0 |
| DecayHFRatio | 0.56 |
| DecayLFRatio | 0.18 |
| DecayTime | 1.12 |
| EchoDepth | 0.14 |
| EchoTime | 0.095 |
| EnvironmentDiffusion | 0.87 |
| EnvironmentSize | 1.86 |
| HFReference | 7176.9 |
| LFReference | 211.2 |
| Reflections | 200 |
| ReflectionsDelay | 0.01 |
| Reverb | -200 |
| RoomHF | -800 |
| RoomLF | -600 |
