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UE2:FieldGenerator (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> StationaryPawn >> DeployedUnit >> FieldGenerator |
- Package:
- U2XMP
- Direct subclass:
- FieldGeneratorAlt
- This class in other games:
- U2
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Workfile: FieldGenerator.uc $ Created By: Mark Poesch Created On: 7/2/2001 $Author: Sbrown $ $Date: 12/15/02 0:22 $ $Revision: 46 $
[edit] Properties
[edit] Property group 'FieldGenerator'
[edit] BeamClass
Type: class<PulseLineGenerator>
Default value: Class'U2XMP.ForceWallBeam'
[edit] BeamCount
Type: int
The number of beams
Default value: 6
[edit] BottomOffset
Type: float
Default value: 10.0
[edit] FieldHeight
Type: float
Default value: 60.0
[edit] ForceWallWidth
Type: float
The defined width of the wall
Default value: 10.0
[edit] LinkRadius
Type: float
Default value: 1000.0
[edit] LinkSound
Type: Sound
Default value: Sound'U2XMPA.FieldGenerator.FieldGeneratorLink'
[edit] NumPrimaryLinks
Type: int
Default value: 2
[edit] NumSecondaryLinks
Type: int
Default value: 1
[edit] TraceTolerance
Type: float
Default value: 16.0
[edit] UnlinkSound
Type: Sound
Default value: Sound'U2XMPA.FieldGenerator.FieldGeneratorUnlink'
[edit] Internal variables
[edit] bDidShutDownDestroy
Type: bool
[edit] CosMinAngle
Type: float
Default value: 0.707
[edit] CurrentFGChoice
Type: FieldGenerator
[edit] FGLinks
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| bEnabled | True | ||||||||
| bNoStaticMeshCollide | True | ||||||||
| bSpecialEnemy | True | ||||||||
| CollisionHeight | 55.0 | ||||||||
| CollisionRadius | 5.0 | ||||||||
| ControllerClass | Class'U2XMP.StationaryPawnControllerDefensive' | ||||||||
| DeploySound | Sound'U2XMPA.FieldGenerator.FieldGeneratorActivate' | ||||||||
| Description | "Field Generator" | ||||||||
| DestroyedAlertSound | Sound'U2XMPA.FieldGenerator.FieldGeneratorDestroyedAlert' | ||||||||
| DisabledSound | Sound'U2XMPA.FieldGenerator.FieldGeneratorDisabled' | ||||||||
| DrawScale | 0.11 | ||||||||
| DrawType | DT_StaticMesh | ||||||||
| ExplodeSound | Sound'U2XMPA.FieldGenerator.FieldGeneratorDestroyed' | ||||||||
| ExplosionEffect | ParticleSalamander'RocketEffects.ParticleSalamander2' | ||||||||
| Health | 300 | ||||||||
| PickupClass | Class'U2XMP.FieldGeneratorPickup' | ||||||||
| PrePivot |
|
||||||||
| ReEnabledSound | Sound'U2XMPA.FieldGenerator.FieldGeneratorEnabled' | ||||||||
| ShutdownSound | Sound'U2XMPA.FieldGenerator.FieldGeneratorShutdown' | ||||||||
| StaticMesh | StaticMesh'343M.Assets.FieldGenerator' |
[edit] Structs
[edit] FGStruct
- FieldGenerator FG
- ForceWall FGEffect
[edit] Functions
[edit] Events
[edit] Destroyed
Overrides: DeployedUnit.Destroyed
[edit] Other instance functions
[edit] AnglesOK
[edit] CanConnect
[edit] ConsiderAttacking
Overrides: StationaryPawn.ConsiderAttacking
[edit] CreateField
[edit] DisableUnit
Overrides: DeployedUnit.DisableUnit
[edit] FilterFG
[edit] FirstFreeSlot
[edit] ForceWallIndex
[edit] GetBottomLink
[edit] GetTopLink
[edit] Initialize
Overrides: DeployedUnit.Initialize
[edit] IsLinked
[edit] Linkup
[edit] MakeLinks
[edit] ModifyPaths
Overrides: DeployedUnit.ModifyPaths
[edit] NotifyDeployed
Overrides: DeployedUnit.NotifyDeployed
[edit] NumFreeSlots
[edit] NumLinks
[edit] OutputLinks
[edit] ScanArea
[edit] SetUpLink
[edit] ShutDownDeployedUnit
Overrides: DeployedUnit.ShutDownDeployedUnit
[edit] SpecialBumpHandling
Overrides: DeployedUnit.SpecialBumpHandling
[edit] Trigger
Overrides: DeployedUnit.Trigger
