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UE2:ParticleSalamander (U2XMP)
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| Object >> Actor >> ParticleGenerator >> ParticleSalamander |
Contents |
- Package:
- ParticleSystems
- This class in other games:
- U2
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Author: Sbrown $ $Date: 2/06/02 8:47p $ $Revision: 3 $ Name: ParticleSalamander.uc Author: Aaron R Leiby Date: 10 March 2000 Description: A Salamander is an elemental being in the theory of Paracelsus inhabiting fire. A Salamander is also a type of kerosene heater used for heating up large areas -- like a warehouse or a circus tent. What does this have to do with particles you ask? Very little. But it's a cool name, no? Basically, a ParticleSalamander is like a nozzel on the end of a hose which sprays out particles of various types (as specified by the LD). How to use this class:
[edit] Properties
[edit] Property group 'ParticleSalamander'
[edit] bLOSClip
Type: bool
Modifiers: public
Clip using line of sight check?
[edit] EmisionOffset
Type: Object.Range
Modifiers: public
Distance from the center that particle are emmitted from.
[edit] MinVolume
Type: float
Modifiers: public
Minimum volume that Level->Engine-Client->ParticleDensity is allowed to scale us to.
[edit] Spread
Type: float
Modifiers: public
[edit] Volume
Type: float
Modifiers: public
Number of particles emitted per second.
[edit] VolumeScalePct
Type: float
Modifiers: public
[edit] Internal variables
[edit] ParticleTimer
Type: float
Modifiers: private
Used internally to collect "emission residue" <-- fancy term for rounding errors between ticks.
[edit] Default values
| Property | Value |
|---|---|
| bDirectional | True |
| DrawScale | 0.25 |
| Texture | Texture'ParticleSystems.Icons.S_ParticleSalamander' |
[edit] Events
[edit] TurnOn
Overrides: ParticleGenerator.TurnOn
