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UE2:FM_LinkTurret_AltFire (UT2004)

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UT2004 Object >> WeaponFire >> LinkFire >> FM_LinkTurret_AltFire
Package: 
UT2k4AssaultFull

FM_LinkTurret_AltFire Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Properties[edit]

VehicleDamageMult[edit]

Type: float


Default value: 2.5

Default values[edit]

Property Value
AmmoClass Class'UT2k4Assault.Ammo_Dummy'
AmmoPerFire 0
BeamEffectClass Class'UT2k4AssaultFull.FX_LinkTurret_BeamEffect'
Damage 15
DamageType Class'UT2k4AssaultFull.DamTypeLinkTurretBeam'
FireAnim 'Fire'
TraceRange 5000.0

Instance functions[edit]

AdjustLinkDamage[edit]

simulated function float AdjustLinkDamage (LinkGun LinkGun, Actor Other, float Damage)

Overrides: LinkFire.AdjustLinkDamage


AllowFire[edit]

simulated function bool AllowFire ()

Overrides: WeaponFire.AllowFire


GetFireStart[edit]

simulated function Object.Vector GetFireStart (Object.Vector X, Object.Vector Y, Object.Vector Z)

Overrides: LinkFire.GetFireStart


GetPlayerAim[edit]

simulated function Object.Rotator GetPlayerAim (Object.Vector StartTrace, float InAimError)

Overrides: LinkFire.GetPlayerAim


myHasAmmo[edit]

simulated function bool myHasAmmo (LinkGun LinkGun)

Overrides: LinkFire.myHasAmmo


PlayFiring[edit]

function PlayFiring ()

Overrides: LinkFire.PlayFiring