Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:FX_LinkTurretShield (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UT2k4AssaultFull
- Direct subclass:
- FX_LinkTurretShield_Red
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
FX_LinkTurretShield Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
bSetUp[edit]
Type: bool
Flash[edit]
Type: float
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmbientGlow | 250 | ||||||||
bHardAttach | True | ||||||||
bNetInitialRotation | True | ||||||||
bOwnerNoSee | True | ||||||||
bReplicateInstigator | True | ||||||||
bUnlit | True | ||||||||
DrawScale | 0.33 | ||||||||
DrawScale3D |
|
||||||||
DrawType | DT_StaticMesh | ||||||||
PrePivot |
|
||||||||
RemoteRole | ROLE_None | ||||||||
Skins[0] | AS_FX_TX.WhiteShield_FB | ||||||||
Skins[1] | AS_FX_TX.WhiteShield_FB | ||||||||
Skins[2] | AS_FX_TX.WhiteShield_FB | ||||||||
StaticMesh | StaticMesh'LinkTurretShield' |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick[edit]
simulated event Tick (float deltaTime)
Overrides: Actor.Tick
Other instance functions[edit]
DoFlash[edit]
simulated function DoFlash ()
SetOpacity[edit]
simulated function SetOpacity (float pct)
UpdateShieldColor[edit]
simulated function UpdateShieldColor ()