The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE2:FX_LinkTurretShield (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UT2k4AssaultFull
- Direct subclass:
- FX_LinkTurretShield_Red
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
FX_LinkTurretShield Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] bSetUp
Type: bool
[edit] Flash
Type: float
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AmbientGlow | 250 | ||||||||
| bHardAttach | True | ||||||||
| bNetInitialRotation | True | ||||||||
| bOwnerNoSee | True | ||||||||
| bReplicateInstigator | True | ||||||||
| bUnlit | True | ||||||||
| DrawScale | 0.33 | ||||||||
| DrawScale3D |
|
||||||||
| DrawType | DT_StaticMesh | ||||||||
| PrePivot |
|
||||||||
| RemoteRole | ROLE_None | ||||||||
| Skins[0] | AS_FX_TX.WhiteShield_FB | ||||||||
| Skins[1] | AS_FX_TX.WhiteShield_FB | ||||||||
| Skins[2] | AS_FX_TX.WhiteShield_FB | ||||||||
| StaticMesh | StaticMesh'LinkTurretShield' |
[edit] Functions
[edit] Events
[edit] Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Tick
simulated event Tick (float deltaTime)
Overrides: Actor.Tick
[edit] Other instance functions
[edit] DoFlash
simulated function DoFlash ()
[edit] SetOpacity
simulated function SetOpacity (float pct)
[edit] UpdateShieldColor
simulated function UpdateShieldColor ()
