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UE2:FX_LinkTurretShield (UT2004)

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UT2004 Object >> Actor >> FX_LinkTurretShield

Contents

Package: 
UT2k4AssaultFull
Direct subclass:
FX_LinkTurretShield_Red

FX_LinkTurretShield Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

[edit] Properties

[edit] bSetUp

Type: bool


[edit] Flash

Type: float


[edit] Default values

Property Value
AmbientGlow 250
bHardAttach True
bNetInitialRotation True
bOwnerNoSee True
bReplicateInstigator True
bUnlit True
DrawScale 0.33
DrawScale3D
Member Value
X 1.0
Y 1.1
Z 1.1
DrawType DT_StaticMesh
PrePivot
Member Value
X 109.0
RemoteRole ROLE_None
Skins[0] AS_FX_TX.WhiteShield_FB
Skins[1] AS_FX_TX.WhiteShield_FB
Skins[2] AS_FX_TX.WhiteShield_FB
StaticMesh StaticMesh'LinkTurretShield'

[edit] Functions

[edit] Events

[edit] Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Tick

simulated event Tick (float deltaTime)

Overrides: Actor.Tick


[edit] Other instance functions

[edit] DoFlash

simulated function DoFlash ()


[edit] SetOpacity

simulated function SetOpacity (float pct)


[edit] UpdateShieldColor

simulated function UpdateShieldColor ()