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UE2:FX_SpaceFighter_Shield (UT2004)
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Contents |
- Package:
- UT2k4AssaultFull
- Direct subclass:
- FX_SpaceFighter_Shield_Red
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
FX_SpaceFighter_Shield Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 250 |
| bHardAttach | True |
| bNetInitialRotation | True |
| bNetTemporary | True |
| bOwnerNoSee | True |
| bReplicateInstigator | True |
| bUnlit | True |
| DrawScale | 12.0 |
| DrawType | DT_StaticMesh |
| LifeSpan | 0.6 |
| RemoteRole | ROLE_SimulatedProxy |
| Skins[0] | Material'XEffectMat.BlueShell' |
| Skins[1] | FinalBlend'XEffectMat.BlueShell' |
| StaticMesh | StaticMesh'WeaponStaticMesh.Shield' |
[edit] Events
[edit] Tick
simulated event Tick (float deltaTime)
Overrides: Actor.Tick
