Cogito, ergo sum
UE2:KarmaParamsSkel (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> KarmaParamsCollision >> KarmaParams >> KarmaParamsSkel |
Contents |
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
The Karma physics parameter specific to skeletons. NB: All parameters are in KARMA scale!
[edit] Properties
[edit] Property group 'KarmaParamsSkel'
[edit] bKDoConvulsions
Type: bool
[edit] KConvulseSpacing
Type: Object.Range
Default value:
| Member | Value |
|---|---|
| Max | 1.5 |
| Min | 0.5 |
[edit] KSkeleton
Type: string
Karma Asset to use for this skeleton.
[edit] Internal variables
[edit] bKImportantRagdoll
Type: bool
Modifiers: transient
This indicates this ragdoll will not be recycled during KMakeRagdollAvailable
[edit] KShotEnd
Type: Object.Vector
Modifiers: transient
[edit] KShotStart
Type: Object.Vector
Modifiers: transient
[edit] KShotStrength
Type: float
Modifiers: transient
