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UE2:LadderVolume (UE2Runtime)

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UE2Runtime Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LadderVolume

Contents

Package: 
Engine
This class in other games:
U2, U2XMP, UDK, UT2003, UT2004, UT3

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[edit] Properties

[edit] Property group 'LadderVolume'

[edit] bAutoPath

Type: bool

add top and bottom ladders automatically

Default value: True

[edit] bNoPhysicalLadder

Type: bool

if true, won't push into/keep player against geometry in lookdir

[edit] ClimbingAnimation

Type: name


[edit] TopAnimation

Type: name

name of animation to play when climbing this ladder

[edit] WallDir

Type: Object.Rotator


[edit] Internal variables

[edit] ClimbDir

Type: Object.Vector

pawn can move in this direction (or reverse)

Default value:

Member Value
Z 1.0

[edit] LadderList

Type: Ladder

Modifiers: const

list of Ladder actors associated with this LadderVolume

[edit] LookDir

Type: Object.Vector


[edit] PendingClimber

Type: Pawn


[edit] Default values

Property Value
RemoteRole ROLE_SimulatedProxy

[edit] Functions

[edit] Events

[edit] PawnEnteredVolume

simulated event PawnEnteredVolume (Pawn P)

Overrides: PhysicsVolume.PawnEnteredVolume


[edit] PawnLeavingVolume

simulated event PawnLeavingVolume (Pawn P)

Overrides: PhysicsVolume.PawnLeavingVolume


[edit] PhysicsChangedFor

simulated event PhysicsChangedFor (Actor Other)

Overrides: PhysicsVolume.PhysicsChangedFor


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Volume.PostBeginPlay


[edit] Other instance functions

[edit] InUse

function bool InUse (Pawn Ignored)


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