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UE2:LadderVolume (UE2Runtime)
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| Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LadderVolume |
Contents |
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[edit] Properties
[edit] Property group 'LadderVolume'
[edit] bAutoPath
Type: bool
add top and bottom ladders automatically
Default value: True
[edit] bNoPhysicalLadder
Type: bool
if true, won't push into/keep player against geometry in lookdir
[edit] ClimbingAnimation
Type: name
[edit] TopAnimation
Type: name
name of animation to play when climbing this ladder
[edit] WallDir
Type: Object.Rotator
[edit] Internal variables
[edit] ClimbDir
Type: Object.Vector
pawn can move in this direction (or reverse)
Default value:
| Member | Value |
|---|---|
| Z | 1.0 |
[edit] LadderList
Type: Ladder
Modifiers: const
list of Ladder actors associated with this LadderVolume
[edit] LookDir
Type: Object.Vector
[edit] PendingClimber
Type: Pawn
[edit] Default values
| Property | Value |
|---|---|
| RemoteRole | ROLE_SimulatedProxy |
[edit] Functions
[edit] Events
[edit] PawnEnteredVolume
simulated event PawnEnteredVolume (Pawn P)
Overrides: PhysicsVolume.PawnEnteredVolume
[edit] PawnLeavingVolume
simulated event PawnLeavingVolume (Pawn P)
Overrides: PhysicsVolume.PawnLeavingVolume
[edit] PhysicsChangedFor
simulated event PhysicsChangedFor (Actor Other)
Overrides: PhysicsVolume.PhysicsChangedFor
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Volume.PostBeginPlay
