Cogito, ergo sum
UE2:Lightning (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
lightning.
[edit] Properties
[edit] Count
Type: float
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 255 |
| DrawType | DT_Mesh |
| LifeSpan | 0.6 |
| LODBias | 9.0 |
| Mesh | LodMesh'LightningMesh' |
| ScaleGlow | 10.0 |
[edit] Events
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] PrebeginPlay
simulated event PrebeginPlay ()
Overrides: Actor.PreBeginPlay
[edit] Tick
simulated event Tick (float Deltatime)
Overrides: Actor.Tick
