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UE2:MapList (UT2004)

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UT2004 Object >> Actor >> Info >> MapList

Contents

Package: 
Engine
Direct subclasses:
ASMapList, MapListBombingRun, MapListCaptureTheFlag, MapListDeathMatch, MapListDoubleDomination, MapListLastManStanding, MapListMutant, MapListSkaarjInvasion, MapListTeamDeathMatch, MapListVehicleCTF, ONSMapListOnslaught
This class in other games:
RTNP, U1, U2, U2XMP, UE2Runtime, UT, UT2003

MapList.

contains a list of maps to cycle through

[edit] Properties

[edit] Property group 'Maps'

[edit] Maps

Type: array<string>

Modifiers: protected, config


[edit] Internal variables

[edit] CachedMaps

Type: array<CacheManager.MapRecord>


[edit] MapNum

Type: int

Modifiers: protected, config


[edit] Functions

[edit] Static functions

[edit] SetMaplist

static function bool SetMaplist (int CurrentNum, array<stringNewMaps)


[edit] StaticGetMaps

static function array<stringStaticGetMaps ()


[edit] StaticHasInvalidMaps

static function bool StaticHasInvalidMaps (optional bool bReadOnly)


[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


[edit] Other instance functions

[edit] FindCacheIndex

function int FindCacheIndex (string MapName)


[edit] GetMap

function string GetMap (int MapIndex)


[edit] GetMaps

function array<stringGetMaps ()


[edit] GetNextMap

function string GetNextMap ()


[edit] HasInvalidMaps

function bool HasInvalidMaps (optional bool bReadOnly)


[edit] UpdateMapNum

function string UpdateMapNum (int NewMapNum)


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