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UE2:Message_ASKillMessages (UT2004)
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| Object >> Actor >> Info >> LocalMessage >> Message_ASKillMessages |
Contents |
- Package:
- UT2k4Assault
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Constants
[edit] MaxMSGs
Value: 8
[edit] Properties
[edit] KillSound
Type: name
Array size: 8 (MaxMSGs)
Default value, index 0: 'top_gun'
Default value, index 1: 'Wrecker'
[edit] KillString
Type: string
Array size: 8 (MaxMSGs)
Modifiers: localized
Default value, index 0: "Top Gun!"
Default value, index 1: "Wrecker!"
Default value, index 2: "Vehicle spawn blocking! 5 secs warning"
Default value, index 3: "Vehicle spawn blocking! 4 secs warning"
Default value, index 4: "Vehicle spawn blocking! 3 secs warning"
Default value, index 5: "Vehicle spawn blocking! 2 secs warning"
Default value, index 6: "Vehicle spawn blocking! 1 sec warning"
Default value, index 7: "Leaving battle field!"
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| bFadeMessage | True | ||||||||
| bIsConsoleMessage | False | ||||||||
| DrawColor |
|
||||||||
| FontSize | 1 | ||||||||
| PosY | 0.242 | ||||||||
| StackMode | SM_Down |
[edit] Static functions
[edit] ClientReceive
static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
[edit] GetString
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString
