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UE2:ONSMortarTargetBeam (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- OnslaughtBP
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[edit] Properties
[edit] ArtilleryLocation
Type: Object.Vector
[edit] bReticleActivated
Type: bool
Default value: True
[edit] MinMoveSpeed
Type: float
Default value: 4000.0
[edit] MoveSpeedFactor
Type: float
Default value: 6.0
[edit] TargetLocation
Type: Object.Vector
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AmbientGlow | 254 | ||||||||
| bUnlit | True | ||||||||
| DrawScale3D |
|
||||||||
| DrawType | DT_StaticMesh | ||||||||
| RemoteRole | ROLE_None | ||||||||
| StaticMesh | StaticMesh'ONS-BPJW1.Target' |
[edit] Functions
[edit] Events
[edit] Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick
[edit] Other instance functions
[edit] SetStatus
simulated function SetStatus (bool bStatus)
