Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:ObjectivePointingArrow (UT2004)
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Contents |
- Package:
- UT2k4Assault
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ObjectivePointingArrow Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] DrawOffset
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | 16.0 |
| Z | 9.5 |
[edit] PulseTeamSkin
Type: Material
Array size: 2
Default value, index 0: Shader'AS_FX_TX.Skins.ObjectiveArrow_Red_S'
Default value, index 1: Shader'AS_FX_TX.Skins.ObjectiveArrow_Blue_S'
[edit] TeamSkin
Type: Material
Array size: 2
Default value, index 0: Shader'AS_FX_TX.Skins.OBJ_ArrowNormal_Red_S'
Default value, index 1: Shader'AS_FX_TX.Skins.OBJ_ArrowNormal_Blue_S'
[edit] Default values
| Property | Value | ||||
|---|---|---|---|---|---|
| bAcceptsProjectors | False | ||||
| bBlockNonZeroExtentTraces | False | ||||
| bBlockZeroExtentTraces | False | ||||
| bHidden | True | ||||
| bLightingVisibility | False | ||||
| bOnlyOwnerSee | True | ||||
| bUnlit | True | ||||
| DrawScale | 0.015 | ||||
| DrawScale3D |
|
||||
| DrawType | DT_StaticMesh | ||||
| RemoteRole | Role_None | ||||
| StaticMesh | StaticMesh'AS_Weapons_SM.FX.ObjectiveArrow' |
[edit] Instance functions
[edit] Render
[edit] SetTeamSkin
[edit] SetYellowColor
simulated function SetYellowColor (bool bPulse)
