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UE2:ObjectivePointingArrow (UT2004)

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UT2004 Object >> Actor >> ObjectivePointingArrow

Contents

Package: 
UT2k4Assault

ObjectivePointingArrow Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

[edit] Properties

[edit] DrawOffset

Type: Object.Vector


Default value:

Member Value
X 16.0
Z 9.5

[edit] PulseTeamSkin

Type: Material

Array size: 2


Default value, index 0: Shader'AS_FX_TX.Skins.ObjectiveArrow_Red_S'

Default value, index 1: Shader'AS_FX_TX.Skins.ObjectiveArrow_Blue_S'

[edit] TeamSkin

Type: Material

Array size: 2


Default value, index 0: Shader'AS_FX_TX.Skins.OBJ_ArrowNormal_Red_S'

Default value, index 1: Shader'AS_FX_TX.Skins.OBJ_ArrowNormal_Blue_S'

[edit] Default values

Property Value
bAcceptsProjectors False
bBlockNonZeroExtentTraces False
bBlockZeroExtentTraces False
bHidden True
bLightingVisibility False
bOnlyOwnerSee True
bUnlit True
DrawScale 0.015
DrawScale3D
Member Value
Y 4.0
DrawType DT_StaticMesh
RemoteRole Role_None
StaticMesh StaticMesh'AS_Weapons_SM.FX.ObjectiveArrow'

[edit] Instance functions

[edit] Render

simulated function Render (Canvas C, PlayerController PC, Actor TrackedActor)


[edit] SetTeamSkin

simulated function SetTeamSkin (byte Team, bool bPulse)


[edit] SetYellowColor

simulated function SetYellowColor (bool bPulse)