My program doesn't have bugs. It just develops random features.

UE2:PainterFire (UT2004)

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UT2004 Object >> WeaponFire >> PainterFire
Package: 
XWeapons
Direct subclass:
ONSPainterFire
This class in other games:
UT2003

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Properties

Property group 'PainterFire'

AquiredSound

Type: Sound


Default value: Sound'WeaponSounds.TAGRifle.TagTargetAquired'

MarkSound

Type: Sound


Default value: Sound'WeaponSounds.TAGRifle.TagFireB'

PaintDuration

Type: float


Default value: 1.2

TAGAquiredForce

Type: string


Default value: "TAGAquire"

TAGFireForce

Type: string


Default value: "TAGFireA"

TAGMarkForce

Type: string


Default value: "TAGFireB"

TraceRange

Type: float


Default value: 10000.0

Internal variables

bAlreadyMarked

Type: bool


bDoHit

Type: bool


Beam

Type: PainterBeamEffect


bInitialMark

Type: bool


bMarkStarted

Type: bool


bValidMark

Type: bool


EndEffect

Type: Object.Vector


IonCannon

Type: IonCannon


MarkLocation

Type: Object.Vector


MarkTime

Type: float


UpTime

Type: float


Default values

Property Value
AmmoClass Class'XWeapons.BallAmmo'
AmmoPerFire 1
bFireOnRelease True
BotRefireRate 1.0
bRecommendSplashDamage True
bSplashDamage True
FireEndAnim 'None'
FireRate 0.6
WarnTargetPct 0.1

Functions

Events

ModeHoldFire

event ModeHoldFire ()

Overrides: WeaponFire.ModeHoldFire


Other instance functions

DestroyEffects

function DestroyEffects ()

Overrides: WeaponFire.DestroyEffects


DoFireEffect

function DoFireEffect ()

Overrides: WeaponFire.DoFireEffect


GetFireStart

function Object.Vector GetFireStart (Object.Vector X, Object.Vector Y, Object.Vector Z)

Overrides: WeaponFire.GetFireStart


MaxRange

function float MaxRange ()

Overrides: WeaponFire.MaxRange


StartBerserk

function StartBerserk ()

Overrides: WeaponFire.StartBerserk


StartSuperBerserk

function StartSuperBerserk ()

Overrides: WeaponFire.StartSuperBerserk


StopBerserk

function StopBerserk ()

Overrides: WeaponFire.StopBerserk


States

Paint

Paint.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Paint.EndState

event EndState ()

Overrides: Object.EndState (global)


Paint.ModeTick

event ModeTick (float dt)

Overrides: WeaponFire.ModeTick (global)


Paint.Timer

event Timer ()

Overrides: WeaponFire.Timer (global)


Paint.AdjustAim

function Object.Rotator AdjustAim (Object.Vector Start, float InAimError)

Overrides: WeaponFire.AdjustAim (global)


Paint.StopFiring

function StopFiring ()

Overrides: WeaponFire.StopFiring (global)