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UE2:Sound (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Sound |
Contents |
- Package:
- Engine
- Direct subclasses:
- ProceduralSound, SoundGroup
- This class in other games:
- RTNP, U1, U2, U2XMP, UE2Runtime, UT, UT2003
This class represents sounds as objects in the engine.
[edit] Properties
[edit] Property group 'Sound'
[edit] BaseRadius
Type: float
The default radius of this sound.
Default value: 2000.0
[edit] Likelihood
Type: float
Modifiers: native
How likely it is for this sound to actually play if it is part of a SoundGroup.
Default value: 1.0
[edit] VelocityScale
Type: float
How much to scale this sound when its source and the player move relative to each other.
[edit] Internal variables
[edit] Data
Type: byte
Array size: 44
Modifiers: native, const
sizeof (FSoundData) :(
[edit] Duration
Type: float
Modifiers: native, const
Default value: -1.0
[edit] FileName
Type: string
Modifiers: native, const
[edit] FileType
Type: name
Modifiers: native, const
[edit] Flags
Type: int
Modifiers: native, const
[edit] Handle
Type: pointer
Modifiers: native, const
[edit] InitialSeekTime
Type: float
Modifiers: native, const
[edit] OriginalSize
Type: int
Modifiers: native, const
[edit] VoiceCodec
Type: int
Modifiers: native, const
