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UE2:Sound (UT2004)

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UT2004 Object >> Sound

Contents

Package: 
Engine
Direct subclasses:
ProceduralSound, SoundGroup
This class in other games:
RTNP, U1, U2, U2XMP, UE2Runtime, UT, UT2003

This class represents sounds as objects in the engine.

[edit] Properties

[edit] Property group 'Sound'

[edit] BaseRadius

Type: float

The default radius of this sound.

Default value: 2000.0

[edit] Likelihood

Type: float

Modifiers: native

How likely it is for this sound to actually play if it is part of a SoundGroup.

Default value: 1.0

[edit] VelocityScale

Type: float

How much to scale this sound when its source and the player move relative to each other.

[edit] Internal variables

[edit] Data

Type: byte

Array size: 44

Modifiers: native, const

sizeof (FSoundData) :(

[edit] Duration

Type: float

Modifiers: native, const


Default value: -1.0

[edit] FileName

Type: string

Modifiers: native, const


[edit] FileType

Type: name

Modifiers: native, const


[edit] Flags

Type: int

Modifiers: native, const


[edit] Handle

Type: pointer

Modifiers: native, const


[edit] InitialSeekTime

Type: float

Modifiers: native, const


[edit] OriginalSize

Type: int

Modifiers: native, const


[edit] VoiceCodec

Type: int

Modifiers: native, const


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