Always snap to grid
UE2:Sound (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Sound |
Contents |
- Package:
- Engine
- Direct subclasses:
- ProceduralSound, SoundGroup
- This class in other games:
- RTNP, U1, U2, U2XMP, UE2Runtime, UT, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
[edit] Properties
[edit] Property group 'Sound'
[edit] BaseRadius
Type: float
Default value: 2000.0
[edit] Likelihood
Type: float
Modifiers: native
Default value: 1.0
[edit] VelocityScale
Type: float
[edit] Internal variables
[edit] Data
Type: byte
Array size: 48
Modifiers: native, const
sizeof (FSoundData) :(
[edit] Duration
Type: float
Modifiers: native, const
Default value: -1.0
[edit] FileName
Type: string
Modifiers: native, const
[edit] FileType
Type: name
Modifiers: native, const
[edit] Flags
Type: int
Modifiers: native, const
[edit] Handle
Type: int
Modifiers: native, const
[edit] OriginalSize
Type: int
Modifiers: native, const
