Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ParticleColliderSphere (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- ParticleSystems
- This class in other games:
- U2
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Author: Aleiby $ $Date: 12/19/01 9:15p $ $Revision: 1 $ Name: ParticleColliderSphere.uc Author: Aaron R Leiby Date: 3 April 2000 Description: Simple collider using spherical geometry. How to use this class:
Set CollisionRadius.
Toggle bCollectParticleGenerators to attach to nearby generators.
Set VisibilityRadius to determine ParticleGenerators affected.
Toggle bCollectParticleGenerators to attach to nearby generators.
Set VisibilityRadius to determine ParticleGenerators affected.
[edit] Properties
[edit] Property group 'ParticleColliderSphere'
[edit] AffectedSystems
Type: array<ParticleGenerator>
Modifiers: public
[edit] bCollectParticleGenerators
Type: bool
Modifiers: public
[edit] Elasticity
Type: float
Modifiers: public
How well things bounce off of us. (0.0..1.0)
Default value: 0.75
[edit] Default values
| Property | Value |
|---|---|
| bHidden | True |
| CollisionRadius | 50.0 |
| VisibilityRadius | 300.0 |
[edit] Instance functions
[edit] DefineDependants
function DefineDependants ()
