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UE2:ParticleSkeleton (U2XMP)

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U2XMP Object >> Actor >> ParticleGenerator >> ParticleSkeleton
Package: 
ParticleSystems
Known classes within ParticleSkeleton:
BoneLocatorForce
This class in other games:
U2

$Author: Sbrown $ $Date: 2/06/02 8:47p $ $Revision: 3 $ Name: ParticleSkeleton.uc Author: Aaron R Leiby Date: 5 December 2001 Description: Attaches particles to bones. Notes: Only works with Golem (LegendMesh). How to use this class: Set mesh or MeshOwner.

Properties[edit]

Property group 'ParticleSkeleton'[edit]

bInitialize[edit]

Type: bool

Modifiers: public

Set to true to create new set of particles based on new template settings.

BoneDist[edit]

Type: Object.Range

Modifiers: public

Next bone index equals current plus BoneDist.

BoneSelectionTime[edit]

Type: Object.Range

Modifiers: public

Time between bone selections (per particle).

bRandomBoneSelection[edit]

Type: bool

Modifiers: public

Next bone index is randomly selected.

MeshOwner[edit]

Type: Actor

Modifiers: public

Set this if you want to use some other Actor's Mesh.

NumParticles[edit]

Type: int

Modifiers: public

Total number of particles to spawn (spread out across all bones).

Rigidity[edit]

Type: Object.Range

Modifiers: public

How quickly the particles move to their desired locations (negative numbers enforce linear rate).

Internal variables[edit]

AnchorTemplate[edit]

Type: ParticleTemplate

Modifiers: private


Default values[edit]

Property Value
bMustFace False
Texture Texture'ParticleSystems.Icons.S_ParticleSkeleton'

Instance functions[edit]

DefineDependants[edit]

function DefineDependants ()