Always snap to grid
UE2:RaffTrainingBot (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2PawnBasic >> U2PawnAdvanced >> U2Player >> RaffTrainingBot |
- Package:
- U2Pawns
- Direct subclass:
- RaffTrainingNPC
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
RaffTrainingBot.uc
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
BaseEyeHeight | 75.0 | ||||||
bInfiniteAmmo | True | ||||||
bNeverGib | True | ||||||
bNoFlavorTextTeamCheck | True | ||||||
bUsesFlavorText | True | ||||||
ControllerClass | Class'U2AIOld.U2NPCControllerBotSP' | ||||||
DamageFilterClass | Class'U2Pawns.DamageFilterPlayer' | ||||||
DefaultInventory[0] | "U2.PowerSuitMedium" | ||||||
DefaultInventory[1] | "U2Weapons.weaponInvAssaultRifle" | ||||||
DefaultInventory[2] | "U2Weapons.weaponInvGrenadeLauncher" | ||||||
DefaultInventory[3] | "U2Weapons.ammoInvGrenadeFragment" | ||||||
DefaultInventory[4] | "U2Weapons.ammoInvGrenadeIncendiary" | ||||||
EyeHeight | 75.0 | ||||||
JumpyOdds | 0.275 | ||||||
Mesh | LegendMesh'GlmCharactersG.PlayerGame' | ||||||
RotationRate |
|
||||||
Skins[0] | Shader'MattT.CharacterMaterials.PlayerLimbs_DefaultRaff' | ||||||
Skins[1] | Shader'MattT.CharacterMaterials.PlayerTorso_DefaultRaff' | ||||||
Skins[2] | Shader'MattT.CharacterMaterials.PlayerTorso_DefaultRaff' | ||||||
TeamNumber | 1 | ||||||
TimeBeforeCarcassDestroyed | 5.0 | ||||||
VoicePackage | "U2Raff_A" |
Instance functions[edit]
PossessedBy[edit]
simulated function PossessedBy (Controller C)
Overrides: U2Pawn.PossessedBy