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Difference between revisions of "UE2:RedirectionTrigger (UT2004)"
From Unreal Wiki, The Unreal Engine Documentation Site
m (reworded descriptions to match the actual purpose more closely) |
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}} | }} | ||
− | + | Causes an event to be triggered by each alive {{cl|Pawn}} in the level. The player actually activating the RedirectionTrigger doesn't matter. | |
− | + | ||
==Properties== | ==Properties== | ||
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'''Type:''' [[name]] | '''Type:''' [[name]] | ||
− | The name of the | + | The name of the event to trigger. |
===Default values=== | ===Default values=== | ||
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'''Overrides:''' {{tl|Trigger|Actor|events}} | '''Overrides:''' {{tl|Trigger|Actor|events}} | ||
− | + | Iterates over all alive Pawns and triggers the {{tl|RedirectionEvent}} with each of them as Instigator. |
Latest revision as of 15:43, 5 April 2010
- Package:
- Gameplay
- This class in other games:
- UE2Runtime, U2, UT2003
Causes an event to be triggered by each alive Pawn in the level. The player actually activating the RedirectionTrigger doesn't matter.
Properties[edit]
Property group 'RedirectionTrigger'[edit]
RedirectionEvent[edit]
Type: name
The name of the event to trigger.
Default values[edit]
Property | Value |
---|---|
bCollideActors | False |
Events[edit]
Trigger[edit]
Overrides: Actor.Trigger
Iterates over all alive Pawns and triggers the RedirectionEvent with each of them as Instigator.