Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "UE2:RedirectionTrigger (UT2004)"

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Triggers the RedirectionEvent when being triggered. So basically it's just creating a second chain of events to a TriggerEvent.
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The only other purpose could be, that the Event is only triggered when the Instigator is alive when the chain of events reaches this Actor.
  
 
==Properties==
 
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'''Type:''' [[name]]
 
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The name of the Event that shall be triggered when this Actor is triggered.
  
 
===Default values===
 
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'''Overrides:''' {{tl|Trigger|Actor|events}}
 
'''Overrides:''' {{tl|Trigger|Actor|events}}
  
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This is called when an Event that matches the Tag of this Actor is triggered. It performs a check to see whether the Instigator is still alive and triggers the RedirectionEvent then.

Revision as of 14:01, 5 April 2010

UT2004 Object >> Actor >> Triggers >> RedirectionTrigger
Package: 
Gameplay
This class in other games:
UE2Runtime, U2, UT2003

Triggers the RedirectionEvent when being triggered. So basically it's just creating a second chain of events to a TriggerEvent. The only other purpose could be, that the Event is only triggered when the Instigator is alive when the chain of events reaches this Actor.

Properties

Property group 'RedirectionTrigger'

RedirectionEvent

Type: name

The name of the Event that shall be triggered when this Actor is triggered.

Default values

Property Value
bCollideActors False

Events

Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger

This is called when an Event that matches the Tag of this Actor is triggered. It performs a check to see whether the Instigator is still alive and triggers the RedirectionEvent then.