Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:Resource (UT2004)

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UT2004 Object >> Resource
Package: 
Engine
Direct subclasses:
AdrenalinePack_rc, Ball_rc, Banner_rc, BioRifle_rc, CTF_rc, DominationPoint_rc, GibOrganic_rc, HealthPack_rc, Monitor_rc, ShieldPack_rc, ShockRifle_rc, Sniper_rc, SuperShieldPack_rc, TeamBanner_rc, UDamagePack_rc, WildcardCharger_rc
This class in other games:
UT2003

Abstract base class for several classes that do nothing but providing a place to import resource data, mostly vertex meshes, static meshes and their skin textures.