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UE2:SVehicleFactory (UT2004)

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UT2004 Object >> Actor >> SVehicleFactory

Contents

Package: 
Engine
Direct subclasses:
ASVehicleFactory, KVehicleFactory, ONSVehicleFactory
Known custom subclasses:
Crusha/UltimateMappingTools, Crusha/UltimateMappingTools/UltimateVCTFFactory, TeamVehicleFactory
This class in other games:
UE2Runtime

SVehicle spawner location.

[edit] Properties

[edit] Property group 'SVehicleFactory'

[edit] MaxVehicleCount

Type: int


Default value: 1

[edit] VehicleClass

Type: class<Vehicle>


[edit] Internal variables

[edit] MyMarker

Type: NavigationPoint


[edit] VehicleCount

Type: int


[edit] Default values

Property Value
bDirectional True
bHidden True
bNoDelete True
RemoteRole ROLE_None
Texture S_KVehFact

[edit] Events

[edit] PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


[edit] Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


[edit] VehicleDestroyed

event VehicleDestroyed (Vehicle V)


[edit] VehiclePossessed

event VehiclePossessed (Vehicle V)


[edit] VehicleUnPossessed

event VehicleUnPossessed (Vehicle V)


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