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UE2:SVehicleFactory (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclasses:
- ASVehicleFactory, KVehicleFactory, ONSVehicleFactory
- Known custom subclasses:
- Crusha/UltimateMappingTools, Crusha/UltimateMappingTools/UltimateVCTFFactory, TeamVehicleFactory
- This class in other games:
- UE2Runtime
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SVehicle spawner location.
[edit] Properties
[edit] Property group 'SVehicleFactory'
[edit] MaxVehicleCount
Type: int
Default value: 1
[edit] VehicleClass
[edit] Internal variables
[edit] MyMarker
Type: NavigationPoint
[edit] VehicleCount
Type: int
[edit] Default values
| Property | Value |
|---|---|
| bDirectional | True |
| bHidden | True |
| bNoDelete | True |
| RemoteRole | ROLE_None |
| Texture | S_KVehFact |
[edit] Events
[edit] PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
[edit] Trigger
Overrides: Actor.Trigger
[edit] VehicleDestroyed
event VehicleDestroyed (Vehicle V)
[edit] VehiclePossessed
event VehiclePossessed (Vehicle V)
[edit] VehicleUnPossessed
event VehicleUnPossessed (Vehicle V)
