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UE2:ScoreBoard_Assault (UT2004)

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UT2004 Object >> Actor >> Info >> ScoreBoard >> ScoreBoardDeathMatch >> ScoreBoardTeamDeathMatch >> ScoreBoard_Assault

Contents

Package: 
UT2k4Assault

ScoreBoard_Assault

[edit] Properties

[edit] Attacker

Type: string

Modifiers: localized


Default value: "( Attacker )"

[edit] AutoRespawn

Type: string

Modifiers: localized


Default value: "Automatically respawning in..."

[edit] CurrentRound

Type: string

Modifiers: localized


Default value: "Round:"

[edit] Defender

Type: string

Modifiers: localized


Default value: "( Defender )"

[edit] PracticeRoundOver

Type: string

Modifiers: localized


Default value: "Practice round over."

[edit] RemainingRoundTime

Type: string

Modifiers: localized


Default value: "Remaining round time:"

[edit] RoundSeparator

Type: string

Modifiers: localized


Default value: "/"

[edit] WaitForReinforcements

Type: string

Modifiers: localized


Default value: " You were killed. Reinforcements in"

[edit] WaitingToSpawnReinforcements

Type: string

Modifiers: localized


Default value: "Waiting for reinforcements..."

[edit] YouLostRound

Type: string

Modifiers: localized


Default value: "You've lost the round."

[edit] YouWonRound

Type: string

Modifiers: localized


Default value: "You've won the round!"

[edit] Instance functions

[edit] DrawTeam

function DrawTeam (int TeamNum, int PlayerCount, int OwnerOffset, Canvas Canvas, int FontReduction, int BoxSpaceY, int PlayerBoxSizeY, int HeaderOffsetY)

Overrides: ScoreBoardTeamDeathMatch.DrawTeam


[edit] GetDefaultScoreInfoString

function string GetDefaultScoreInfoString ()

Overrides: ScoreBoardDeathMatch.GetDefaultScoreInfoString


[edit] GetRestartString

function string GetRestartString ()

Overrides: ScoreBoardDeathMatch.GetRestartString


[edit] GetTitleString

function string GetTitleString ()

Overrides: ScoreBoardDeathMatch.GetTitleString