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UE2:ScoreBoard_Assault (UT2004)

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UT2004 Object >> Actor >> Info >> ScoreBoard >> ScoreBoardDeathMatch >> ScoreBoardTeamDeathMatch >> ScoreBoard_Assault
Package: 
UT2k4Assault

ScoreBoard_Assault

Properties[edit]

Attacker[edit]

Type: string

Modifiers: localized


Default value: "( Attacker )"

AutoRespawn[edit]

Type: string

Modifiers: localized


Default value: "Automatically respawning in..."

CurrentRound[edit]

Type: string

Modifiers: localized


Default value: "Round:"

Defender[edit]

Type: string

Modifiers: localized


Default value: "( Defender )"

PracticeRoundOver[edit]

Type: string

Modifiers: localized


Default value: "Practice round over."

RemainingRoundTime[edit]

Type: string

Modifiers: localized


Default value: "Remaining round time:"

RoundSeparator[edit]

Type: string

Modifiers: localized


Default value: "/"

WaitForReinforcements[edit]

Type: string

Modifiers: localized


Default value: " You were killed. Reinforcements in"

WaitingToSpawnReinforcements[edit]

Type: string

Modifiers: localized


Default value: "Waiting for reinforcements..."

YouLostRound[edit]

Type: string

Modifiers: localized


Default value: "You've lost the round."

YouWonRound[edit]

Type: string

Modifiers: localized


Default value: "You've won the round!"

Instance functions[edit]

DrawTeam[edit]

function DrawTeam (int TeamNum, int PlayerCount, int OwnerOffset, Canvas Canvas, int FontReduction, int BoxSpaceY, int PlayerBoxSizeY, int HeaderOffsetY)

Overrides: ScoreBoardTeamDeathMatch.DrawTeam


GetDefaultScoreInfoString[edit]

function string GetDefaultScoreInfoString ()

Overrides: ScoreBoardDeathMatch.GetDefaultScoreInfoString


GetRestartString[edit]

function string GetRestartString ()

Overrides: ScoreBoardDeathMatch.GetRestartString


GetTitleString[edit]

function string GetTitleString ()

Overrides: ScoreBoardDeathMatch.GetTitleString