I'm a doctor, not a mechanic
UE2:ScoreBoard_Assault (UT2004)
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| Object >> Actor >> Info >> ScoreBoard >> ScoreBoardDeathMatch >> ScoreBoardTeamDeathMatch >> ScoreBoard_Assault |
Contents |
- Package:
- UT2k4Assault
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ScoreBoard_Assault
[edit] Properties
[edit] Attacker
Type: string
Modifiers: localized
Default value: "( Attacker )"
[edit] AutoRespawn
Type: string
Modifiers: localized
Default value: "Automatically respawning in..."
[edit] CurrentRound
Type: string
Modifiers: localized
Default value: "Round:"
[edit] Defender
Type: string
Modifiers: localized
Default value: "( Defender )"
[edit] PracticeRoundOver
Type: string
Modifiers: localized
Default value: "Practice round over."
[edit] RemainingRoundTime
Type: string
Modifiers: localized
Default value: "Remaining round time:"
[edit] RoundSeparator
Type: string
Modifiers: localized
Default value: "/"
[edit] WaitForReinforcements
Type: string
Modifiers: localized
Default value: " You were killed. Reinforcements in"
[edit] WaitingToSpawnReinforcements
Type: string
Modifiers: localized
Default value: "Waiting for reinforcements..."
[edit] YouLostRound
Type: string
Modifiers: localized
Default value: "You've lost the round."
[edit] YouWonRound
Type: string
Modifiers: localized
Default value: "You've won the round!"
[edit] Instance functions
[edit] DrawTeam
Overrides: ScoreBoardTeamDeathMatch.DrawTeam
[edit] GetDefaultScoreInfoString
Overrides: ScoreBoardDeathMatch.GetDefaultScoreInfoString
[edit] GetRestartString
Overrides: ScoreBoardDeathMatch.GetRestartString
[edit] GetTitleString
Overrides: ScoreBoardDeathMatch.GetTitleString
