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UE2:SpriteParticleTemplate (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> ParticleTemplate >> SpriteParticleTemplate |
Contents |
- Package:
- ParticleSystems
- Within class:
- ParticleGenerator
- Direct subclasses:
- ParticleDecalTemplate, Sprite3DParticleTemplate, ViewVelocityScaledParticleTemplate, WetWindshildParticleTemplate
- This class in other games:
- U2
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Author: Aleiby $ $Date: 9/11/02 2:16a $ $Revision: 9 $ Name: SpriteParticleTemplate.uc Author: Aaron R Leiby Date: 9 March 2000 Description: How to use this class:
[edit] Properties
[edit] Property group 'Corona'
[edit] bAnimateCorona
Type: bool
Linearly iterates across corona indices over lifespan of particle.
[edit] bCoronaFadeAlphaOnly
Type: bool
[edit] bRandomCorona
Type: bool
Randomly select indices from the corona array.
[edit] Corona
Type: Material
[edit] CoronaArray
Type: TextureArray
[edit] CoronaIndices
[edit] CoronaOcclude
Type: bool
[edit] CoronaScale
Type: float
relative to base sprite size.
[edit] CoronaScaleGlow
Type: float
relative to base sprite alpha.
[edit] CoronaStyle
Type: ParticleTemplate.EDrawStyle
[edit] CoronaTraceRate
Type: float
Default value: 0.15
[edit] Property group 'SpriteParticleTemplate'
[edit] bAnimateSprite
Type: bool
Modifiers: public
Linearly iterates across sprite indices over lifespan of particle.
[edit] bFadeAlphaOnly
Type: bool
Modifiers: public
Don't fade out RGB values.
[edit] bRandomSprite
Type: bool
Modifiers: public
Randomly select indices from the sprite array.
[edit] InitialAlpha
Type: Object.Range
Modifiers: public
Default value:
| Member | Value |
|---|---|
| A | 1.0 |
| B | 1.0 |
[edit] InitialSize
Type: Object.Range
Modifiers: public
Default value:
| Member | Value |
|---|---|
| A | 30.0 |
| B | 30.0 |
[edit] Sprite
Type: Material
Modifiers: public
[edit] SpriteArray
Type: TextureArray
Modifiers: public
[edit] SpriteIndices
Modifiers: public
[edit] Style
Type: ParticleTemplate.EDrawStyle
Modifiers: public
[edit] Internal variables
[edit] CoronaIndex
Type: int
current corona index (used internally for linear corona iteration).
[edit] SpriteIndex
Type: int
Modifiers: public
current sprite index (used internally for linear sprite iteration).
[edit] Default values
| Property | Value |
|---|---|
| ParticleType | "SpriteParticle" |
