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UE2:SpriteParticleTemplate (U2XMP)

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U2XMP Object >> ParticleTemplate >> SpriteParticleTemplate

Contents

Package: 
ParticleSystems
Within class: 
ParticleGenerator
Direct subclasses:
ParticleDecalTemplate, Sprite3DParticleTemplate, ViewVelocityScaledParticleTemplate, WetWindshildParticleTemplate
This class in other games:
U2

$Author: Aleiby $ $Date: 9/11/02 2:16a $ $Revision: 9 $ Name: SpriteParticleTemplate.uc Author: Aaron R Leiby Date: 9 March 2000 Description: How to use this class:

[edit] Properties

[edit] Property group 'Corona'

[edit] bAnimateCorona

Type: bool

Linearly iterates across corona indices over lifespan of particle.

[edit] bCoronaFadeAlphaOnly

Type: bool


[edit] bRandomCorona

Type: bool

Randomly select indices from the corona array.

[edit] Corona

Type: Material


[edit] CoronaArray

Type: TextureArray


[edit] CoronaIndices

Type: array<int>


[edit] CoronaOcclude

Type: bool


[edit] CoronaScale

Type: float

relative to base sprite size.

[edit] CoronaScaleGlow

Type: float

relative to base sprite alpha.

[edit] CoronaStyle

Type: ParticleTemplate.EDrawStyle


[edit] CoronaTraceRate

Type: float


Default value: 0.15

[edit] Property group 'SpriteParticleTemplate'

[edit] bAnimateSprite

Type: bool

Modifiers: public

Linearly iterates across sprite indices over lifespan of particle.

[edit] bFadeAlphaOnly

Type: bool

Modifiers: public

Don't fade out RGB values.

[edit] bRandomSprite

Type: bool

Modifiers: public

Randomly select indices from the sprite array.

[edit] InitialAlpha

Type: Object.Range

Modifiers: public


Default value:

Member Value
A 1.0
B 1.0

[edit] InitialSize

Type: Object.Range

Modifiers: public


Default value:

Member Value
A 30.0
B 30.0

[edit] Sprite

Type: Material

Modifiers: public


[edit] SpriteArray

Type: TextureArray

Modifiers: public


[edit] SpriteIndices

Type: array<int>

Modifiers: public


[edit] Style

Type: ParticleTemplate.EDrawStyle

Modifiers: public


[edit] Internal variables

[edit] CoronaIndex

Type: int

current corona index (used internally for linear corona iteration).

[edit] SpriteIndex

Type: int

Modifiers: public

current sprite index (used internally for linear sprite iteration).

[edit] Default values

Property Value
ParticleType "SpriteParticle"