The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE2:Trigger_ASTeam (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Triggers >> Trigger >> Trigger_ASTeam
Package: 
UT2k4Assault

Trigger_ASTeam: triggers for all pawns with matching team

Properties[edit]

Property group 'Trigger_ASTeam'[edit]

AssaultTeam[edit]

Type: EPSM_AssaultTeam


bTimed[edit]

Type: bool


Enums[edit]

EPSM_AssaultTeam[edit]

EPSM_Attackers 
EPSM_Defenders 

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Trigger.PostBeginPlay


TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Trigger.TakeDamage


Timer[edit]

event Timer ()

Overrides: Trigger.Timer


Touch[edit]

event Touch (Actor Other)

Overrides: Trigger.Touch


Other instance functions[edit]

GetAssaultTeamIndex[edit]

function int GetAssaultTeamIndex ()


IsRelevant[edit]

function bool IsRelevant (Actor Other)

Overrides: Trigger.IsRelevant