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UE2:Trigger_ASTeam (UT2004)

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UT2004 Object >> Actor >> Triggers >> Trigger >> Trigger_ASTeam

Contents

Package: 
UT2k4Assault

Trigger_ASTeam: triggers for all pawns with matching team

[edit] Properties

[edit] Property group 'Trigger_ASTeam'

[edit] AssaultTeam

Type: EPSM_AssaultTeam


[edit] bTimed

Type: bool


[edit] Enums

[edit] EPSM_AssaultTeam

EPSM_Attackers 
EPSM_Defenders 

[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Trigger.PostBeginPlay


[edit] TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Trigger.TakeDamage


[edit] Timer

event Timer ()

Overrides: Trigger.Timer


[edit] Touch

event Touch (Actor Other)

Overrides: Trigger.Touch


[edit] Other instance functions

[edit] GetAssaultTeamIndex

function int GetAssaultTeamIndex ()


[edit] IsRelevant

function bool IsRelevant (Actor Other)

Overrides: Trigger.IsRelevant