The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE2:Trigger_ASTeam (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UT2k4Assault
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Trigger_ASTeam: triggers for all pawns with matching team
[edit] Properties
[edit] Property group 'Trigger_ASTeam'
[edit] AssaultTeam
Type: EPSM_AssaultTeam
[edit] bTimed
Type: bool
[edit] Enums
[edit] EPSM_AssaultTeam
- EPSM_Attackers
- EPSM_Defenders
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Trigger.PostBeginPlay
[edit] TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Trigger.TakeDamage
[edit] Timer
event Timer ()
Overrides: Trigger.Timer
[edit] Touch
event Touch (Actor Other)
Overrides: Trigger.Touch
[edit] Other instance functions
[edit] GetAssaultTeamIndex
function int GetAssaultTeamIndex ()
[edit] IsRelevant
Overrides: Trigger.IsRelevant
