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UE2:U2AraknidController (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Controller >> LicenseeController >> AIController >> U2NPCController >> U2NPCControllerScriptable >> U2NPCControllerShared >> U2NPCControllerBase >> U2NPCControllerBasic >> U2AraknidController |
- Package:
- U2Pawns
- Direct subclasses:
- U2AraknidControllerHatched, U2AraknidControllerHeavy
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
U2AraknidController.
Constants[edit]
MaxGetNearCorpseAttempts[edit]
Value: 10
Threshold[edit]
Value: 5.0
AdjustDistanceLabel[edit]
Value: 'AdjustDistance'
KeepAdjustingLabel[edit]
Value: 'KeepAdjusting'
NoTargetLabel[edit]
Value: 'NoTarget'
WaitForTargetLandingLabel[edit]
Value: 'WaitForTargetLanding'
Properties[edit]
GoalDistance[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
Buoyancy | 100.0 |
MinHitWall | 0.0 |
Instance functions[edit]
HandleEnemyKilledSafe[edit]
function HandleEnemyKilledSafe (Controller Killer, Pawn KilledEnemy)
Overrides: U2NPCControllerBasic.HandleEnemyKilledSafe
OKToHit[edit]
Overrides: U2NPCControllerBasic.OKToHit
States[edit]
@EnemyKilledState[edit]
Inherits from: U2NPCControllerBasic.@EnemyKilledState
@EnemyKilledState.BeginState[edit]
event BeginState ()
Overrides: U2NPCControllerBasic.@EnemyKilledState.BeginState
@EnemyKilledState.EndState[edit]
event EndState ()
Overrides: U2NPCControllerBasic.@EnemyKilledState.EndState
@EnemyKilledState.AllowFriendlyBumpStateChanges[edit]
function bool AllowFriendlyBumpStateChanges ()
Overrides: U2NPCControllerShared.AllowFriendlyBumpStateChanges (global)
@EnemyKilledState.EnemyAcquired[edit]
function EnemyAcquired ()
Overrides: U2NPCControllerBasic.EnemyAcquired (global)
@EnemyKilledState.GetAdjustDistanceDestination[edit]
@EnemyKilledState.GetNextRandomSoundTime[edit]
function float GetNextRandomSoundTime ()
Overrides: U2NPCControllerBase.GetNextRandomSoundTime (global)