My program doesn't have bugs. It just develops random features.

UE2:U2SkaarjLight (U2XMP)

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U2XMP Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2PawnBasic >> U2SkaarjBase >> U2SkaarjLight

Contents

Package: 
U2Pawns
Direct subclass:
U2SkaarjMedium

U2SkaarjLight.uc

Default values[edit]

Property Value
AmbientSoundStrings[0] "U2SkaarjA.Ambient1"
AmbientSoundStrings[1] "U2SkaarjA.Ambient2"
AmbientSoundStrings[2] "U2SkaarjA.Ambient3"
AmbientSoundStrings[3] "U2SkaarjA.Ambient4"
AttackActiveBehaviors[0]
Member Value
Odds 0.98
StateName 'AttackClose'
TimeMax 6.0
TimeMin 2.0
AttackActiveMeleeBehaviors[0]
Member Value
bAvoidRepeat True
EntryOdds 1.0
Odds 0.5
StateName 'AttackMelee'
TimeMax 2.5
TimeMin 1.0
AttackActiveMeleeHitBehaviors[0]
Member Value
EntryOdds -1.0
Odds 0.5
StateName 'AttackTacticalMoveMelee'
TimeMax 1.5
TimeMin 1.0
AttackActiveMeleeHitBehaviors[1]
Member Value
EntryOdds -1.0
Odds 0.5
StateName 'AttackTacticalRetreatMelee'
TimeMax 1.5
TimeMin 0.5
AttackClosingCanFireOdds 0.25
AttackMeleeMaxTime 4.0
AttackTacticalMoveCanFireOdds 0.25
bCanStrafeDuringTacticalMoves True
bHasMovingMeleeAttack True
bJumpDodges False
bMonitorStanceRanges True
bTurnToEnemyAfterLeap True
CollisionHeight 65.0
CrouchEyeHeight 38.0
CrouchHeight 42.0
DodgeInsteadofStrafeOdds 1.0
DodgeProjectileOdds 1.0
FireCheckFailedRate 0.25
FireFastDuration 0.3
FireOffset
Member Value
X -10.0
Y 50.0
Health 150
LandShakeDuration 0.4
LandShakeMagnitude 8.0
LandShakeRadius 512.0
LeapDelayFailure 0.5
LeapDelayLand 0.5
LeapDelayPreJump 0.0
LeapDelaySuccess 2.0
LeapLowSpeed 1024.0
LeapMaxDamage 25
LeapMaxMomentumTransfer 40000.0
LeapMaxRange 512.0
LeapMinRange 256.0
LeapOdds 0.33
LeapToMeleeOdds 1.0
Mass 200.0
Melee01MomentumPerUnitDamage 1000
MeleeAccelerationChangeLimit 0.866
MeleeAccelRate 4096.0
MeleeOdds 1.0
MeleeRange 60.0
MeleeSpeed 0.75
Mesh LegendMesh'GlmCharactersG.SkaarjLight_Default'
RangedProjectileClass Class'U2Pawns.ProjectileSkaarjLight'
RangeIdealAttack 256.0
RangeMinAttack 64.0
VoicePackage "U2SkaarjA"