I'm a doctor, not a mechanic

UE2:XIntroPawn (UT2004)

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UT2004 Object >> Actor >> Pawn >> UnrealPawn >> XIntroPawn

Contents

Package: 
XGame
This class in other games:
UT2003

Pawns of this class are used in the intro sequence.

[edit] Properties

[edit] Property group 'xIntroPawn'

[edit] MeshNameString

Type: string


[edit] ShadowDarkness

Type: byte


Default value: 192

[edit] ShadowDirection

Type: Object.Vector


Default value:

Member Value
X 1.0
Y 1.0
Z 5.0

[edit] Internal variables

[edit] PawnShadow

Type: ShadowProjector


[edit] Default values

Property Value
BaseEyeHeight 38.0
bLightingVisibility False
CollisionHeight 43.0
CollisionRadius 25.0
ControllerClass none
EyeHeight 38.0
MaxLights 8

[edit] Functions

[edit] Events

[edit] Destroyed

simulated event Destroyed ()

Overrides: Pawn.Destroyed


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: UnrealPawn.PostBeginPlay


[edit] Other instance functions

[edit] AddDefaultInventory

function AddDefaultInventory ()

Overrides: UnrealPawn.AddDefaultInventory