I'm a doctor, not a mechanic
UE2:XIntroPawn (UT2004)
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| Object >> Actor >> Pawn >> UnrealPawn >> XIntroPawn |
Contents |
| Please help improve this article or section by expanding it. |
Pawns of this class are used in the intro sequence.
[edit] Properties
[edit] Property group 'xIntroPawn'
[edit] MeshNameString
Type: string
[edit] ShadowDarkness
Type: byte
Default value: 192
[edit] ShadowDirection
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | 1.0 |
| Y | 1.0 |
| Z | 5.0 |
[edit] Internal variables
[edit] PawnShadow
Type: ShadowProjector
[edit] Default values
| Property | Value |
|---|---|
| BaseEyeHeight | 38.0 |
| bLightingVisibility | False |
| CollisionHeight | 43.0 |
| CollisionRadius | 25.0 |
| ControllerClass | none |
| EyeHeight | 38.0 |
| MaxLights | 8 |
[edit] Functions
[edit] Events
[edit] Destroyed
simulated event Destroyed ()
Overrides: Pawn.Destroyed
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: UnrealPawn.PostBeginPlay
[edit] Other instance functions
[edit] AddDefaultInventory
function AddDefaultInventory ()
Overrides: UnrealPawn.AddDefaultInventory
