I don't need to test my programs. I have an error-correcting modem.
UE2:XScorch (UT2004)
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xscorch
[edit] Properties
[edit] Property group 'xScorch'
[edit] Lifetime
Type: float
[edit] PushBack
Type: float
Default value: 24.0
[edit] RandomOrient
Type: bool
Default value: True
[edit] Default values
| Property | Value |
|---|---|
| bClipBSP | True |
| bGameRelevant | True |
| bProjectActor | False |
| bStatic | False |
| FadeInTime | 0.125 |
| FOV | 1 |
| GradientTexture | GRADIENT_Clip |
| LifeSpan | 8.0 |
| MaxTraceDistance | 60 |
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Projector.PostBeginPlay
[edit] PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
