My program doesn't have bugs. It just develops random features.
UE3:DecalActor (UT3)
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[edit] Properties
[edit] Property group 'DecalActor'
[edit] Decal
Type: DecalComponent
Modifiers: editconst, const
Default value: DecalComponent'NewDecalComponent'
[edit] Default values
| Property | Value |
|---|---|
| bMovable | False |
| bStatic | True |
| CollisionType | COLLIDE_CustomDefault |
| Components[0] | SpriteComponent'Sprite' |
| Components[1] | DecalComponent'NewDecalComponent' |
| Components[2] | ArrowComponent'ArrowComponent0' |
[edit] Subobjects
[edit] ArrowComponent0
Class: Engine.ArrowComponent
No new values.
[edit] NewDecalComponent
Class: Engine.DecalComponent
| Property | Value |
|---|---|
| bStaticDecal | True |
[edit] Sprite
Class: Engine.SpriteComponent
| Property | Value |
|---|---|
| AlwaysLoadOnClient | False |
| AlwaysLoadOnServer | False |
| HiddenGame | True |
