I don't need to test my programs. I have an error-correcting modem.
UE3:EditorComponent (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Component >> ActorComponent >> PrimitiveComponent >> EditorComponent |
Contents |
- Package:
- Editor
- Direct subclass:
- EdModeComponent
- This class in other games:
- UDK
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] BaseBoxColor
Type: Object.Color
Modifiers: const
Default value:
| Member | Value |
|---|---|
| A | 0 |
| B | 0 |
| G | 255 |
| R | 0 |
[edit] bDrawBaseInfo
Type: bool
Modifiers: const
Default value: True
[edit] bDrawColoredOrigin
Type: bool
Modifiers: const
[edit] bDrawGrid
Type: bool
Modifiers: const
These mirror the C++ side properties. I'm making a class here so ModelComponent will get the defaultprops from the PrimitiveComponent base class
Default value: True
[edit] bDrawKillZ
Type: bool
Modifiers: const
Default value: True
[edit] bDrawPivot
Type: bool
Modifiers: const
Default value: True
[edit] bDrawWorldBox
Type: bool
Modifiers: const
Default value: True
[edit] GridColorHi
Type: Object.Color
Modifiers: const
Default value:
| Member | Value |
|---|---|
| A | 0 |
| B | 127 |
| G | 0 |
| R | 0 |
[edit] GridColorLo
Type: Object.Color
Modifiers: const
Default value:
| Member | Value |
|---|---|
| A | 0 |
| B | 63 |
| G | 0 |
| R | 0 |
[edit] PerspectiveGridSize
Type: float
Modifiers: const
Default value: 262143.0
[edit] PivotColor
Type: Object.Color
Modifiers: const
Default value:
| Member | Value |
|---|---|
| A | 0 |
| B | 0 |
| G | 0 |
| R | 255 |
[edit] PivotSize
Type: float
Modifiers: const
Default value: 0.02
[edit] Default values
| Property | Value |
|---|---|
| DepthPriorityGroup | SDPG_UnrealEdBackground |
