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UE3:EditorComponent (UT3)

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UT3 Object >> Component >> ActorComponent >> PrimitiveComponent >> EditorComponent

Contents

Package: 
Editor
Known direct subclass:
EdModeComponent
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] BaseBoxColor

Type: Object.Color

Modifiers: const


Default value:

Member Value
A 0
B 0
G 255
R 0

[edit] bDrawBaseInfo

Type: bool

Modifiers: const


Default value: True

[edit] bDrawColoredOrigin

Type: bool

Modifiers: const


[edit] bDrawGrid

Type: bool

Modifiers: const

These mirror the C++ side properties. I'm making a class here so ModelComponent will get the defaultprops from the PrimitiveComponent base class

Default value: True

[edit] bDrawKillZ

Type: bool

Modifiers: const


Default value: True

[edit] bDrawPivot

Type: bool

Modifiers: const


Default value: True

[edit] bDrawWorldBox

Type: bool

Modifiers: const


Default value: True

[edit] GridColorHi

Type: Object.Color

Modifiers: const


Default value:

Member Value
A 0
B 127
G 0
R 0

[edit] GridColorLo

Type: Object.Color

Modifiers: const


Default value:

Member Value
A 0
B 63
G 0
R 0

[edit] PerspectiveGridSize

Type: float

Modifiers: const


Default value: 262143.0

[edit] PivotColor

Type: Object.Color

Modifiers: const


Default value:

Member Value
A 0
B 0
G 0
R 255

[edit] PivotSize

Type: float

Modifiers: const


Default value: 0.02

[edit] Default values

Property Value
DepthPriorityGroup SDPG_UnrealEdBackground
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