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UE3:MatineeActor (UT3)

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UT3 Object >> Actor >> MatineeActor

Contents

Package: 
Engine
Direct subclass:
UTTurretTrackActor
This class in other games:
UDK

Actor used by matinee (SeqAct_Interp) objects to replicate activation, playback, and other relevant flags to net clients Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] bIsPlaying

Type: bool

properties that may change on InterpAction that we need to notify clients about, since the object's properties will not be replicated

[edit] bPaused

Type: bool

properties that may change on InterpAction that we need to notify clients about, since the object's properties will not be replicated

[edit] bReversePlayback

Type: bool

properties that may change on InterpAction that we need to notify clients about, since the object's properties will not be replicated

[edit] InterpAction

Type: SeqAct_Interp

Modifiers: const

the SeqAct_Interp associated with this actor (this is set in C++ by the action that spawns this actor) on the client, the MatineeActor will tick this SeqAct_Interp and notify the actors it should be affecting

[edit] PlayRate

Type: float


Default value: 1.0

[edit] Position

Type: float


Default value: -1.0

[edit] Default values

Property Value
bAlwaysRelevant True
bOnlyDirtyReplication True
bReplicateMovement False
bSkipActorPropertyReplication True
CollisionType COLLIDE_CustomDefault
Components[0] SpriteComponent'Sprite'
NetPriority 2.7
NetUpdateFrequency 1.0
RemoteRole ROLE_SimulatedProxy

[edit] Subobjects

[edit] Sprite

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True

[edit] Events

[edit] Update

event Update ()