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UE3:MatineeActor (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclass:
- UTTurretTrackActor
- This class in other games:
- UDK
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Actor used by matinee (SeqAct_Interp) objects to replicate activation, playback, and other relevant flags to net clients Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] bIsPlaying
Type: bool
properties that may change on InterpAction that we need to notify clients about, since the object's properties will not be replicated
[edit] bPaused
Type: bool
properties that may change on InterpAction that we need to notify clients about, since the object's properties will not be replicated
[edit] bReversePlayback
Type: bool
properties that may change on InterpAction that we need to notify clients about, since the object's properties will not be replicated
[edit] InterpAction
Type: SeqAct_Interp
Modifiers: const
the SeqAct_Interp associated with this actor (this is set in C++ by the action that spawns this actor) on the client, the MatineeActor will tick this SeqAct_Interp and notify the actors it should be affecting
[edit] PlayRate
Type: float
Default value: 1.0
[edit] Position
Type: float
Default value: -1.0
[edit] Default values
| Property | Value |
|---|---|
| bAlwaysRelevant | True |
| bOnlyDirtyReplication | True |
| bReplicateMovement | False |
| bSkipActorPropertyReplication | True |
| CollisionType | COLLIDE_CustomDefault |
| Components[0] | SpriteComponent'Sprite' |
| NetPriority | 2.7 |
| NetUpdateFrequency | 1.0 |
| RemoteRole | ROLE_SimulatedProxy |
[edit] Subobjects
[edit] Sprite
Class: Engine.SpriteComponent
| Property | Value |
|---|---|
| AlwaysLoadOnClient | False |
| AlwaysLoadOnServer | False |
| HiddenGame | True |
