Always snap to grid

UE3:MorphTarget (UDK)

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UDK Object >> MorphTarget
Package: 
Engine
This class in other games:
UT3


Properties

Property group 'Material'

MaterialSlotId

Type: int

Material Parameter control *

ScalarParameterName

Type: name


Internal variables

MaterialInstanceConstant

Type: MaterialInstanceConstant

Modifiers: transient


MorphLODModels

Type: array<int>

Modifiers: const, native

morph mesh vertex data for each LOD