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UE3:PrefabInstance (UT3)
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An Actor representing an instance of a Prefab in a level.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] ArchetypeToInstanceMap
Type: Map{UObject*,UObject*}
Modifiers: const, native
Mapping from archetypes in the source prefab (TemplatePrefab) to instances of those archetypes in this PrefabInstance.
[edit] PI_Bytes
Modifiers: const
[edit] PI_CompleteObjects
Modifiers: const
[edit] PI_LicenseePackageVersion
Type: int
Modifiers: const
Default value: -1
[edit] PI_ObjectMap
Type: Map{UObject*,INT}
Modifiers: const, native
[edit] PI_PackageVersion
Type: int
Modifiers: const
Contains the epic+licensee version that this PrefabInstance's package was saved with.
Default value: -1
[edit] PI_ReferencedObjects
Modifiers: const
[edit] PI_SavedNames
Modifiers: const
[edit] SequenceInstance
Type: Sequence
Modifiers: const
Kismet sequence that was created for this PrefabInstance.
[edit] TemplatePrefab
Type: Prefab
Modifiers: const
The prefab that this is an instance of.
[edit] TemplateVersion
Type: int
Modifiers: const
The version of the Prefab that this is an instance of. This allows us to detect if the prefab has changed, and the instance needs to be updated.
[edit] Default values
| Property | Value |
|---|---|
| CollisionType | COLLIDE_CustomDefault |
| Components[0] | SpriteComponent'Sprite' |
[edit] Subobjects
[edit] Sprite
Class: Engine.SpriteComponent
| Property | Value |
|---|---|
| AlwaysLoadOnClient | False |
| AlwaysLoadOnServer | False |
| HiddenGame | True |
| Sprite | Texture2D'EngineResources.PrefabSprite' |
