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UE3:PrefabInstance (UT3)

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UT3 Object >> Actor >> PrefabInstance

Contents

Package: 
Engine
This class in other games:
UDK

An Actor representing an instance of a Prefab in a level.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] ArchetypeToInstanceMap

Type: Map{UObject*,UObject*}

Modifiers: const, native

Mapping from archetypes in the source prefab (TemplatePrefab) to instances of those archetypes in this PrefabInstance.

[edit] PI_Bytes

Type: array<byte>

Modifiers: const


[edit] PI_CompleteObjects

Type: array<Object>

Modifiers: const


[edit] PI_LicenseePackageVersion

Type: int

Modifiers: const


Default value: -1

[edit] PI_ObjectMap

Type: Map{UObject*,INT}

Modifiers: const, native


[edit] PI_PackageVersion

Type: int

Modifiers: const

Contains the epic+licensee version that this PrefabInstance's package was saved with.

Default value: -1

[edit] PI_ReferencedObjects

Type: array<Object>

Modifiers: const


[edit] PI_SavedNames

Type: array<string>

Modifiers: const


[edit] SequenceInstance

Type: Sequence

Modifiers: const

Kismet sequence that was created for this PrefabInstance.

[edit] TemplatePrefab

Type: Prefab

Modifiers: const

The prefab that this is an instance of.

[edit] TemplateVersion

Type: int

Modifiers: const

The version of the Prefab that this is an instance of. This allows us to detect if the prefab has changed, and the instance needs to be updated.

[edit] Default values

Property Value
CollisionType COLLIDE_CustomDefault
Components[0] SpriteComponent'Sprite'

[edit] Subobjects

[edit] Sprite

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
Sprite Texture2D'EngineResources.PrefabSprite'