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UE3:RB_LineImpulseActor (UT3)
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'RB_LineImpulseActor'
[edit] bStopAtFirstHit
Type: bool
If an impulse should only be applied to the first thing the line hits, or all things in the lines path.
[edit] bVelChange
Type: bool
If true, the Strength is taken as a change in velocity instead of an impulse (ie. mass will have no affect).
[edit] ImpulseRange
Type: float
Length of line to check along.
Default value: 200.0
[edit] ImpulseStrength
Type: float
Strength of impulse to apply to actors hit by the line check.
Default value: 900.0
[edit] Internal variables
[edit] Arrow
Type: ArrowComponent
Default value: ArrowComponent'ArrowComponent0'
[edit] ImpulseCount
Type: byte
Modifiers: repnotify
[edit] Default values
| Property | Value |
|---|---|
| bAlwaysRelevant | True |
| bEdShouldSnap | True |
| bNoDelete | True |
| bOnlyDirtyReplication | True |
| CollisionType | COLLIDE_CustomDefault |
| Components[0] | ArrowComponent'ArrowComponent0' |
| Components[1] | SpriteComponent'Sprite' |
| NetUpdateFrequency | 0.1 |
| RemoteRole | ROLE_SimulatedProxy |
[edit] Subobjects
[edit] ArrowComponent0
Class: Engine.ArrowComponent
| Property | Value |
|---|---|
| ArrowSize | 4.16667 |
[edit] Sprite
Class: Engine.SpriteComponent
| Property | Value |
|---|---|
| AlwaysLoadOnClient | False |
| AlwaysLoadOnServer | False |
| HiddenGame | True |
| Sprite | Texture2D'EngineResources.S_LineImpulse' |
[edit] Functions
[edit] Native functions
[edit] FireLineImpulse
native final function FireLineImpulse ()
[edit] Events
[edit] ReplicatedEvent
simulated event ReplicatedEvent (name VarName)
Overrides: Actor.ReplicatedEvent
[edit] Other instance functions
[edit] OnToggle
simulated function OnToggle (SeqAct_Toggle inAction)
Handling Toggle event from Kismet.
