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UE3:RB_LineImpulseActor (UT3)

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UT3 Object >> Actor >> RB_LineImpulseActor

Contents

Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'RB_LineImpulseActor'

[edit] bStopAtFirstHit

Type: bool

If an impulse should only be applied to the first thing the line hits, or all things in the lines path.

[edit] bVelChange

Type: bool

If true, the Strength is taken as a change in velocity instead of an impulse (ie. mass will have no affect).

[edit] ImpulseRange

Type: float

Length of line to check along.

Default value: 200.0

[edit] ImpulseStrength

Type: float

Strength of impulse to apply to actors hit by the line check.

Default value: 900.0

[edit] Internal variables

[edit] Arrow

Type: ArrowComponent


Default value: ArrowComponent'ArrowComponent0'

[edit] ImpulseCount

Type: byte

Modifiers: repnotify


[edit] Default values

Property Value
bAlwaysRelevant True
bEdShouldSnap True
bNoDelete True
bOnlyDirtyReplication True
CollisionType COLLIDE_CustomDefault
Components[0] ArrowComponent'ArrowComponent0'
Components[1] SpriteComponent'Sprite'
NetUpdateFrequency 0.1
RemoteRole ROLE_SimulatedProxy

[edit] Subobjects

[edit] ArrowComponent0

Class: Engine.ArrowComponent

Property Value
ArrowSize 4.16667

[edit] Sprite

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
Sprite Texture2D'EngineResources.S_LineImpulse'

[edit] Functions

[edit] Native functions

[edit] FireLineImpulse

native final function FireLineImpulse ()


[edit] Events

[edit] ReplicatedEvent

simulated event ReplicatedEvent (name VarName)

Overrides: Actor.ReplicatedEvent


[edit] Other instance functions

[edit] OnToggle

simulated function OnToggle (SeqAct_Toggle inAction)

Handling Toggle event from Kismet.