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UE3:SVehicleWheel (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclass:
- UTVehicleWheel
- This class in other games:
- U2, UDK, UE2Runtime, UT2004
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'SVehicleWheel'
[edit] bCollidesPawns
Type: bool
If true, this wheel will collide with pawns (add RBCC_Pawn to its RBCollideWithChannels).
[edit] bCollidesVehicles
Type: bool
If true, this wheel will collide with other vehicles (add RBCC_Vehicle to its RBCollideWithChannels).
Default value: True
[edit] bHoverWheel
Type: bool
Determines whether this wheel will collide with water
[edit] BoneName
Type: name
[edit] BoneOffset
Type: Object.Vector
Offset from wheel bone to line check point (middle of tyre). NB: Not affected by scale.
[edit] bPoweredWheel
Type: bool
[edit] BrakeTorque
Type: float
[edit] ChassisTorque
Type: float
[edit] HandbrakeLatSlipFactor
Type: float
Default value: 20000.0
[edit] HandbrakeLongSlipFactor
Type: float
Default value: 4000.0
[edit] LatSlipFactor
Type: float
Default value: 20000.0
[edit] LongSlipFactor
Type: float
Default value: 4000.0
[edit] MotorTorque
Type: float
[edit] ParkedSlipFactor
Type: float
Default value: 20000.0
[edit] Side
Type: EWheelSide
[edit] SkelControlName
Type: name
[edit] Steer
Type: float
degrees
[edit] SteerFactor
Type: float
How steering affects this wheel. 0.0 means it is not steered. 1.0 means steered fully normally. -1.0 means reversed steering.
[edit] SuspensionSpeed
Type: float
Max speed at which rendered wheel will move up or down (0 = instant)
Default value: 50.0
[edit] SuspensionTravel
Type: float
Default value: 30.0
[edit] WheelParticleSystem
Type: ParticleSystem
[edit] WheelRadius
Type: float
Length of line check. Usually 2x wheel radius.
Default value: 35.0
[edit] Internal variables
[edit] bIsSquealing
Type: bool
[edit] bWheelOnGround
Type: bool
[edit] ContactForce
Type: float
[edit] ContactNormal
Type: Object.Vector
[edit] CurrentRotation
Type: float
[edit] DesiredSuspensionPosition
Type: float
Desired vertical deflection position of suspension
[edit] LatDirection
Type: Object.Vector
[edit] LatImpulse
Type: float
[edit] LatSlipAngle
Type: float
Either the difference in linear velocity between ground and wheel or the slip angle
[edit] LongDirection
Type: Object.Vector
[edit] LongImpulse
Type: float
[edit] LongSlipRatio
Type: float
Either the difference in linear velocity between ground and wheel or the slip ratio
[edit] SlipParticleParamName
Type: name
parameter that should be set in WheelParticleComp to the wheel's slip velocity
Default value: 'WheelSlip'
[edit] SpinVel
Type: float
Radians per sec
[edit] SuspensionPosition
Type: float
Output vertical deflection position of suspension
[edit] WheelControl
Type: SkelControlWheel
[edit] WheelMaterialIndex
Type: int
Modifiers: transient, const
[edit] WheelParticleComp
Type: ParticleSystemComponent
[edit] WheelPosition
Type: Object.Vector
[edit] WheelPSCClass
Type: class<ParticleSystemComponent>
the class to use for WheelParticleComp
Default value: Class'Engine.ParticleSystemComponent'
[edit] WheelShape
Type: pointer
Modifiers: transient, const
[edit] Enums
[edit] EWheelSide
- SIDE_None
- SIDE_Left
- SIDE_Right
