Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:SeqAct_Gate (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Gate
Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'SeqAct_Gate'[edit]

AutoCloseCount[edit]

Type: int

Auto close after this many activations

bOpen[edit]

Type: bool

Is this gate currently open?

Default value: True

Default values[edit]

Property Value
bAutoActivateOutputLinks False
bSuppressAutoComment False
InputLinks[1]
Member Value
LinkDesc "Open"
InputLinks[2]
Member Value
LinkDesc "Close"
InputLinks[3]
Member Value
LinkDesc "Toggle"
ObjCategory "Misc"
ObjName "Gate"

Events[edit]

IsValidUISequenceObject[edit]

event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)

Overrides: SequenceObject.IsValidUISequenceObject

Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.

Parameters:

  • TargetObject - the widget that this SequenceObject would be attached to.

Returns:

TRUE if this sequence object should be available for use in the UI kismet editor