I don't need to test my programs. I have an error-correcting modem.

UE3:SeqAct_RangeSwitch (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_RangeSwitch
Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Todo: this should be a conditional

Properties[edit]

Property group 'SeqAct_RangeSwitch'[edit]

Ranges[edit]

Type: array<SwitchRange>

Modifiers: editinline


Default values[edit]

Property Value
ObjCategory "Switch"
ObjName "Ranged"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_Int'
LinkDesc "Index"
PropertyName

Structs[edit]

SwitchRange[edit]

Modifiers: native

int Min 
int Max