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UE3:SeqEvent_DemoInput (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_DemoInput

Contents

Package: 
UTGame

Demonstrates how to write a kismet event which should be activated by some input event.

[edit] Properties

[edit] Property group 'SeqEvent_DemoInput'

[edit] bTrapInput

Type: bool

whether or not we should eat a matching keypress or let it continue on in the input chain

Default value: True

[edit] ButtonName

Type: name

the name of the button that must be pushed

[edit] ControllerID

Type: int

the ID of the controller that must press the button, or -1 if anybody can do it

Default value: -1

[edit] InputEvent

Type: Object.EInputEvent

the action the user must perform with that button

[edit] Default values

Property Value
ObjCategory "DemoGame"
ObjName "Input"

[edit] Instance functions

[edit] CheckInput

function bool CheckInput (PlayerController Player, int CheckControllerID, name CheckButtonName, Object.EInputEvent CheckInputEvent)

checks if the given input matches what we're looking for, and if so activates

Returns:

true if the input should be discarded now or false if it should be allowed to continue through the input chain