Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:SkeletalMeshCinematicActor (UDK)

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UDK Object >> Actor >> SkeletalMeshActor >> SkeletalMeshCinematicActor
Package: 
Engine
Direct subclass:
SkeletalMeshActorMAT

Version of SkeletalMeshActor intended to be used in cinematics, when SkeletalMeshActorMAT is too heavyweight.

Subobjects

FaceAudioComponent

Class: Engine.AudioComponent

Inherits from: SkeletalMeshActor.FaceAudioComponent

No new values.

MyLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: SkeletalMeshActor.MyLightEnvironment

Property Value
bSynthesizeSHLight True

SkeletalMeshComponent0

Class: Engine.SkeletalMeshComponent

Inherits from: SkeletalMeshActor.SkeletalMeshComponent0

Property Value
Animations None
bAcceptsDynamicDecals True
bAcceptsStaticDecals True
bAllowAmbientOcclusion False
bUpdateSkelWhenNotRendered True
LightEnvironment DynamicLightEnvironmentComponent'Engine.Default__SkeletalMeshCinematicActor:MyLightEnvironment'
ReplacementPrimitive None