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UE3:SkeletalMesh (UT3)

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UT3 Object >> SkeletalMesh
Package: 
Engine
This class in other games:
UT, UT2004, UDK

Contains the shared data that is used by all SkeletalMeshComponents (instances). Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

See SkeletalMesh properties.

Enums[edit]

ClothBoneType[edit]

Cloth bone type, used when attaching to the physics asset.

CLOTHBONE_Fixed 
0
CLOTHBONE_BreakableAttachment 
1

Structs[edit]

BoneMirrorInfo[edit]

Modifiers: native

int SourceIndex 
The bone to mirror.
Object.EAxis BoneFlipAxis 
Axis the bone is mirrored across.

ClothSpecialBoneInfo[edit]

Modifiers: native

Used to specify a set of special cloth bones which are attached to the physics asset

name BoneName 
The bone name to attach to a cloth vertex
ClothBoneType BoneType 
The type of attachment
array<int> AttachedVertexIndices 
Array used to cache cloth indices which will be attached to this bone, created in BuildClothMapping(),

Note: These are welded indices.

SkeletalMeshLODInfo[edit]

Modifiers: native

Struct containing information for a particular LOD level, such as materials and info for when to use it.

float DisplayFactor 
Indicates when to use this LOD. A smaller number means use this LOD when further away.
float LODHysteresis 
Used to avoid 'flickering' when on LOD boundary. Only taken into account when moving from complex->simple.
array<int> LODMaterialMap 
Mapping table from this LOD's materials to the SkeletalMesh materials array.
array<bool> bEnableShadowCasting 
Per-section control over whether to enable shadow casting.