My program doesn't have bugs. It just develops random features.

UE3:SpeedTreeActor (UDK)

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UDK Object >> Actor >> SpeedTreeActor
Package: 
Engine
This class in other games:
UT3

null

Properties

Property group 'SpeedTreeActor'

SpeedTreeComponent

Type: SpeedTreeComponent

Modifiers: const, editconst


Default value: SpeedTreeComponent'SpeedTreeComponent0'

Default values

Property Value
bBlockActors True
bCollideActors True
bMovable False
bNoDelete True
bStatic True
bWorldGeometry True
CollisionComponent SpeedTreeComponent'SpeedTreeComponent0'
CollisionType COLLIDE_CustomDefault
Components[0] SpeedTreeComponent'SpeedTreeComponent0'

Subobjects

SpeedTreeComponent0

Class: Engine.SpeedTreeComponent

Property Value
bAllowApproximateOcclusion True
bForceDirectLightMap True
ReplacementPrimitive None