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UE3:Texture2DComposite (UT3)
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] MaxTextureSize
Type: int
Optional max texture size clamp for the composite texture. A value of 0 is ignored and defaults to deriving the texture size using texture LOD bias settings from the source textures
[edit] SourceRegions
Type: array<SourceTexture2DRegion>
list of source textures and UV regions for compositing
[edit] Default values
| Property | Value |
|---|---|
| NeverStream | True |
[edit] Structs
[edit] SourceTexture2DRegion
Modifiers: native
Defines a source texture and UV region in that texture
[edit] Native functions
[edit] ResetSourceRegions
Utils to reset all source region info.
[edit] SourceTexturesFullyStreamedIn
Utility that checks to see if all Texture2Ds specified in the SourceRegions array are fully streamed in.
[edit] UpdateCompositeTexture
Regenerates this composite texture using the list of source texture regions. The existing mips are reallocated and the RHI resource for the texture is updated
Parameters:
- NumMipsToGenerate - number of mips to generate. if 0 then all mips are created
