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UE3:UTAnimNodeJumpLeanOffset (UT3)

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UT3 Object >> AnimNode >> AnimNodeBlendBase >> AnimNodeAimOffset >> UTAnimNodeJumpLeanOffset

Contents

Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'UTAnimNodeJumpLeanOffset'

[edit] bDodging

Type: bool


[edit] bDoubleJumping

Type: bool


[edit] bMultiplyByZVelocity

Type: bool

If we should invert the leaning when coming down.

[edit] JumpLeanStrength

Type: float

Amount to activate the 'jump lean' node.

[edit] MaxLeanChangeSpeed

Type: float

How quickly the leaning can change.

[edit] Internal variables

[edit] BlendTimeToGo

Type: float

Time to finish blending to LeanWeightTarget (seconds)

[edit] bOldDodging

Type: bool


[edit] bOldDoubleJumping

Type: bool


[edit] CachedAimNode

Type: AnimNodeAimOffset


[edit] LeanWeight

Type: float

Strength of leaning applied by this node. Updated over time based on LeanWeightTarget.

Default value: 1.0

[edit] LeanWeightTarget

Type: float

Used for blending leaning in and out over time

Default value: 1.0

[edit] OldAimProfileName

Type: name


[edit] PreBlendAim

Type: Object.Vector2D

Desired 'aim' to use, before being blended in/out by LeanWeight.

[edit] Native functions

[edit] SetLeanWeight

native final function SetLeanWeight (float WeightTarget, float BlendTime)

Allows blending in and out of leaning over time.

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