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UE3:UTAnimNodeJumpLeanOffset (UT3)
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| Object >> AnimNode >> AnimNodeBlendBase >> AnimNodeAimOffset >> UTAnimNodeJumpLeanOffset |
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[edit] Properties
[edit] Property group 'UTAnimNodeJumpLeanOffset'
[edit] bDodging
Type: bool
[edit] bDoubleJumping
Type: bool
[edit] bMultiplyByZVelocity
Type: bool
If we should invert the leaning when coming down.
[edit] JumpLeanStrength
Type: float
Amount to activate the 'jump lean' node.
[edit] MaxLeanChangeSpeed
Type: float
How quickly the leaning can change.
[edit] Internal variables
[edit] BlendTimeToGo
Type: float
Time to finish blending to LeanWeightTarget (seconds)
[edit] bOldDodging
Type: bool
[edit] bOldDoubleJumping
Type: bool
[edit] CachedAimNode
Type: AnimNodeAimOffset
[edit] LeanWeight
Type: float
Strength of leaning applied by this node. Updated over time based on LeanWeightTarget.
Default value: 1.0
[edit] LeanWeightTarget
Type: float
Used for blending leaning in and out over time
Default value: 1.0
[edit] OldAimProfileName
Type: name
[edit] PreBlendAim
Type: Object.Vector2D
Desired 'aim' to use, before being blended in/out by LeanWeight.
[edit] Native functions
[edit] SetLeanWeight
Allows blending in and out of leaning over time.
